Spelljammer Wiki

DovaThor DovaThor 13 March 2017
0

Cargo and Trade Goods

Spelljammer is much more than just adventure and killing pirates. Sometimes running a business (or being a pirate) is your only form of income. Say you (a group of pirates who are down on your luck and have nothing to your name, run across a whaleship crewed by humans. Well you captured the boat, have the crew in irons and are gathering valuables off the richer passengers. If your lucky you might get a couple thousand gp worth of stuff, but ship repairs, ammo, new crew, food and taxes? Not going to cut it. Turns out that whaleship was stuffed to the brim with goods such as tobacco and rice sent off to some war effort. You could have gained at least 10000 if not more right there. That merchants wife can now afford to get a better necklace …

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DovaThor DovaThor 13 March 2017
1

Guns, Devices, Ammunition, Ship's!

Everything here will be Homebrew. But it will either be a work in progress, or just adds some nice shiny new toys.

First things first. These weapons are new to Spelljammer, some are down right Gnomish made. But in the end a generous and enthusiastic (not including rich) Mercant Queen has brought forth these to the cosmos!

GUNS

Swivel Bombard: cost 15000 gp. Damage 1d4 Hull Points, 2d6 Hit Points, crew 1-2 (trained/cracked crew have no problem with this gun, where as greens struggle with new weaponry.) RoF: 1/2. Crit: 19-20 Range: 1 hexes. It is considered a light weapon, that can easily be replaced/remounted/carried. They weigh about 50 lbs and take up about 5 feet of space (with crew) it was designed by gnomes, who, at the will of their capta…

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