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Torm the True is a god of duty, loyalty and obedience from the Faerûnian pantheon in the crystal sphere known as Realmspace.[6][7][2][3][4] In life, Torm was the most faithful of warriors, fulfilling his kings' commands no matter the personal cost or danger. After ascending to godhood, Torm has served as the right hand and champion of Tyr, Lord of Justice, dispensing justice to those who are evil, deceitful and destructive, and acting to uphold law and order everywhere.[3]

Overview[]

Torm is the god of duty and loyalty, and is the patron of paladins and all who are willing to face danger in the name of the greater good. The most humble of deities, Torm exists to serve the common good and the rule of law as determined by honorable and just rulers. Stern, righteous and unyielding in the face of evil, Torm is kind and gentle when interacting with his friends, the weak, the defenceless and the young.[1][2][3]

Description[]

Torm typically appears as an armoured warrior resembling his original mortal form; either as a handsome, young man with incredible personal magnetism, self confidence, and quiet enthusiasm; or as an older man with grey-white hair, stoic and calm, having faced innumerable foes without breaking. No matter his form, Torm always exudes a sense of courage and calm in the most dire of circumstances. In battle, Torm often assumes the form of a 12 foot (3.7 meter) tall lion-headed man, wearing ancient full plate armour (either golden or stained a dusky purple).[2][3]

Holy symbol[]

Torm's symbol is a white or metal coloured right-hand gauntlet[6][7] held upright with the palm forward,[2][3] or a silver shield bearing the open-handed gauntlet device with three black arrows embedded in the shield.[3]

Favored weapon[]

Torm typically wields a greatsword known as Duty's Bond, which has the powers of a holy avenger and a sun blade.[2][3]

Realm[]

In the World Tree cosmology of Realmspace, Torm resides within his realm, known as Trueheart, which is located on the outer plane known as the House of the Triad, which he shares with his superior Tyr, and other deities, including Helm, god of guardians, and Ilmater, god of the oppressed.[8]

In the Great Wheel cosmology, Torm resides within his realm, known as Trueheart, which is located on Mercuria, the Golden Heaven, which is the second of the Seven Heavens of Mount Celestia.[4][9]

Torm's palace lies at the center of his realm. It resembles a military fortress, with walls made of mithral, battlements made of diamond, and gates made of adamantite. At the heart of this fortress lies the Lonely Citadel, an enormous single-turreted tower that used to crown a lonely spire in the remote Ice Mountains of northern Faerûn.[3] Hosts of archons and angels reside within the fortress, serving the causes of law and good at Torm's command.[8]

Worship[]

Worshippers of Torm believe that one's salvation can be found through service, that every failure to perform one's duty diminishes Torm, and that every success adds to his luster. Those who take Torm to heart must strive to fulfill his commandment to go out into the world and be an active force for good, to right wrongs, and to help the hopeless. They must strive to maintain peace and order while opposing unjust laws.

Followers of Torm stand ever alert against corruption and are expected to strike quickly and hard against any evidence of rot in the hearts of mortals. As the sword arm of justice, Torm's faithful are expected to bring quick deaths to betrayers . Considering these tenets, it should be no surprise that most human paladins have Torm as their patron. Most temples dedicated to Torm are fortresses built on heights. These structures offer austere quarters for residents and visiting knights, drilling grounds, and stables. White granite, lion statues, and armored figures predominate in the architecture, with the coats of arms of fallen heroes decorating the walls of the great halls.[1][3]

In Spelljammer[]

Torm is a member of the Faerûnian pantheon and as such is considered native to Realmspace. He is believed to be responsible, in some way, for the existence of the Wanderers. Priests of Torm are unable to recover any spells once they leave the crystal sphere, and may only pray for spells once they return to Realmspace.[5]

Appendix[]

External Links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Steve Kenson, et al., Sword Coast Adventurer's Guide, 2015, (Wizards of the Coast), ISBN 978-0-7869-6580-9, The Gods of Faerûn, page 39
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Eric L. Boyd, Erik Mona, Faiths and Pantheons, 2002, (Wizards of the Coast), ISBN 0-7869-2759-3, Major Deities of Faerûn, pages 74-77
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Julia Martin, Eric L. Boyd, Faiths & Avatars, 1996, (TSR Inc.), ISBN 978-0786903849, Faerûnian Pantheon, pages 162-169
  4. 4.0 4.1 4.2 4.3 4.4 Colin McComb, On Hallowed Ground, 1996, (TSR Inc.), ISBN 0-7869-0430-5, Single-sphere Powers section, Appendix 1: The Powers by Pantheon, page 181
  5. 5.0 5.1 5.2 Dale "Slade" Henson, SJR2 Realmspace, 1991, (TSR Inc.), Religion in the Stars chapter, page 77
  6. 6.0 6.1 6.2 6.3 6.4 Steve Kenson, et al., Sword Coast Adventurer's Guide, 2015, (Wizards of the Coast), ISBN 978-0-7869-6580-9, The Faerûnian Pantheon, page 21
  7. 7.0 7.1 7.2 7.3 7.4 Mike Mearls, Jeremy Crawford, Player's Handbook 5th edition, 2014, (Wizards of the Coast), ISBN 978-0-7869-6560-1, Deities of the Forgotten Realms, page 294
  8. 8.0 8.1 Richard Baker, Travis Stout, James Wyatt, Player's Guide to Faerûn, 2004, (Wizards of the Coast), ISBN 0-7869-3134-5, The House of the Triad, pages 159-160
  9. Mike Mearls, Jeremy Crawford, Player's Handbook 5th edition, 2014, (Wizards of the Coast), ISBN 978-0-7869-6560-1, The Outer Planes table, Appendix C: The Planes of Existence, page 302

Connections[]

Realmspace
Celestial Bodies of Realmspace
The Sun (Primary) | Anadia | Coliar | Toril | Karpri | Chandos | Glyth | Garden | H'Catha
Additional Astronomicals of Realmspace
Comet K'Thoutek | Skull of the Void | Caer Windlauer | Galleon Nebula | Color Spray Nebula | King-Killer Star
Constellations of Realmspace
The Dragon of Dawn | The Firbolg | The Harp | The Sword and Dagger | The Lady of Mystery
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