Nesirie, the Lady of Mourning, is the goddess of the sea and grief from the Cerilian pantheon.[1][3][2]
Overview[]
Nesirie is the goddess of mariners and explorers. She used to be the patroness of the Masetians, but they passed on into history a few short centuries after the War of Shadows. Nesirie still mourns the loss of her people, and any who know grief turn to her for consolation. Nesirie is married to Haelyn, the god of war, and together they have one son named Cuiraécen, the god of battle, who serves as his father's herald and champion.[4] As a mortal, Nesirie served in the entourage of the Masetian goddess Masela, and inherited her power at the battle of Mount Deismaar over 1,500 years ago.[1][3]
Description[]
Nesirie appears as a beautiful girl in diaphanous robes surrounded by waves. She frequently roams the coastal waters and windswept bays of Cerilia.[1]
Holy Symbol[]
Nesirie's symbol is a wave and a trident.[1][2]
Favored Weapon[]
None. Nesirie prefers not to enter combat, and instead summons up to five water elementals to fight on her behalf.[1]
Realm[]
Nesirie maintains a realm, known as the Waves of Grief, on Thalasia, the fourth layer of the Blessed Fields of Elysium.[5][6] The Waves of Grief is an endless sea, filled with the salty tears of a deity mourning the loss of her people, the Masetians, who passed into history centuries after the War of Shadow.[1] The outer reaches of this realm are known as Denial, a somber, reflective place, where seagulls wheel and spin in the overcast sky, their plaintiff cries echoing the feelings of loss felt by those bereft of their loved ones.
Far out in the misty sea is the island known as Acceptance. Here green trees grow tall and straight, and though the mists swirl and twist about their trunks, the island embodies restful contemplation, free of the anguished cries of the gulls. Many paths wind their way through trees, all leading inexorably to the city of Surcease. The city sits on a bluff which overlooks the entire realm, though it cannot be seen from the surrounding forests until a visitor is right on top of the plain. Surcease is built entirely of gray marble, and all other colour appear strangely muted under the lowering skies. Amidst the hustle and bustle of this energetic city, the maudlin mood of this realm seems to lighten a little. At the center of the city lies the palace of Peace, where visitors may meditate, allowing the hurtful memories of their past to eventually become muted, bittersweet recollections which they can recall without pain.[2]
Worship[]
Nesirie is popular with folk who live on or near the sea, as well as those who feel they have suffered a great loss in life. Priests of Nesirie rarely get involved in politics.[1]
Appendix[]
External Links[]
- Aebrynis article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting.
- Nesirie article at Birthright.net
- Masela article at Birthright.net
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 L. Richard Baker III, Colin McComb, "Rulebook", Birthright Campaign Setting, 1995, (TSR Inc.), ISBN 0-7869-0143-8, Nesirie, page 75
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Colin McComb, On Hallowed Ground, 1996, (TSR Inc.), ISBN 0-7869-0430-5, The Cerilian Powers section, Single-Sphere Pantheons chapter, page 163
- ↑ 3.0 3.1 L. Richard Baker III, Colin McComb, "Atlas of Cerilia", Birthright Campaign Setting, 1995, (TSR Inc.), ISBN 0-7869-0143-8, The Birth of the New Gods and the Abominations, pages 8-9
- ↑ L. Richard Baker III, Colin McComb, "Rulebook", Birthright Campaign Setting, 1995, (TSR Inc.), ISBN 0-7869-0143-8, Cuiraécen, page 75
- ↑ Colin McComb, On Hallowed Ground, 1996, (TSR Inc.), ISBN 0-7869-0430-5, Single-sphere Powers section, Appendix 1: The Powers by Pantheon, page 179
- ↑ Mike Mearls, Jeremy Crawford, Player's Handbook 5th edition, 2014, (Wizards of the Coast), ISBN 978-0-7869-6560-1, Appendix C: The Planes of Existence, page 302