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Glowmoss is a type of phosphorescent moss native to wildspace in the Spelljammer campaign setting.[2][3]

Description[]

Glowmoss is a type of harmless phosphorescent moss found throughout wildspace. Glowmoss requires nutrient-rich water, mineral-rich stone and abundant light to thrive and propagate. Over time it leeches certain minerals from stone, causing it to crumble away. The dislodged glowmoss either falls and adheres to fresh stone, drifts away to a new location, or "creeps" to the nearest section of stone to attach itself.

Uses[]

Glowmoss is widely cultivated by spacefaring dwarves to illuminate the internal spaces of their colonies and citadels and freshen the air as it absorbs carbon dioxide from the atmosphere. A hand-sized clump of glowmoss provides enough light to read by within a 5 foot radius. Larger or smaller clumps of moss will vary in light intensity accordingly. Glowmoss is also widely used as a component in several light-related spells developed by various races.

Glowmoss can also be eaten or applied to an open wound, as it can be used to effectively treat infections and certain diseases, although the efficacy may vary. Glowmoss can also be used to treat supernatural or magical diseases such as the rotting disease of undead mummies. However, glowmoss is ineffective in treating most poisons, although it can be used to bolster a patient's chances of survival.

Glowmoss is vulnerable to lamp oil, acid, alcohol, or fire, which can all be used to kill clumps of moss. Damaged glowmoss becomes dull, but brightens visibly as it begins to heal by regenerating damage.

Cold light[]

Spacefaring dwarves create "cold lights" by packing a standard lantern or lamp with clumps of glowmoss or other phosphorescent fungi. These lanterns are about as bright as a candle, producing just enough light to read by and to maneuver around a darkened hold. To maintain a "cold light", the glowmoss needs to be moistened on a regular basis. Despite the relative dimness of its light, the ease of maintaining a "cold light", and its relatively low cost (25 gp), has ensured that it is far more popular than its nearest competitor - the continual light lamp.[3]

Appendix[]

References[]

  1. Curtis M. Scott, CGR1 The Complete Spacefarer's Handbook, 1992, (TSR Inc.), table 15: Price and Encumbrance List, page 77
  2. Ed Greenwood, SJR1 Lost Ships, 1990, (TSR Inc.), Living Things section, Personal & Ship Equipment chapter, page 83
  3. 3.0 3.1 Curtis M. Scott, CGR1 The Complete Spacefarer's Handbook, 1992, (TSR Inc.), chapter 6: Spacefaring Logistics, page 75