A Blunt Ram is a type of ram mounted on various spelljamming ships in the Spelljammer campaign setting.[1]
Description[]
A blunt ram is a reinforced and flattened ram designed to inflict internal damage by shaking up the opposing ship. Ramming with a blunt ram may cause the opposing ship to break up, but unlike a piercing ram, there is no chance the ships will become locked together.
A blunt ram inflicts 1 hull point of damage for every 10 tons of the ship making the ramming attack, multiplied by the ship's SR. The opposing ship suffers a Ship Shaken critical hit plus one other (possibly more as determined by the damage dealt).[2]
Magical Blunt Rams[]
As with standard weapons, a blunt ram may be enchanted with an enhancement bonus, ranging from +1 to +3, affecting both accuracy and damage.[3]
Below is a list of enchanted blunt rams and their relative costs.
Blunt Ram[4][3] | +1 | +2 | +3 |
---|---|---|---|
1,000 gp per ton | 2,000 gp per ton | 4,000 gp per ton |
Appendix[]
References[]
- ↑ Jeff Grubb, Concordance of Arcane Space, 1989, (TSR Inc.), Armaments section, chapter 3: Ships of Wildspace, page 41
- ↑ Jeff Grubb, Concordance of Arcane Space, 1989, (TSR Inc.), Ramming section, chapter 4: Movement & Combat, pages 64-65
- ↑ 3.0 3.1 Dale "Slade" Henson, War Captain's Guide, 1992, (TSR Inc.), chapter 7: New Magical Items, pages 84-85
- ↑ Dale "Slade" Henson, SJR2 Realmspace, 1991, (TSR Inc.), Magical Armaments section, New Magical Items chapter, page 72