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Athas is a celestial body that orbits the primary of the crystal sphere known as Athasspace.[1][2] This spherical earth body is home to the DARK SUN Campaign Setting.[5][6]

Overview[]

Athas is an arid and bleak desert-world, a wasteland with a handful of scorched cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short. The crimson sun scorches the land from the first hints of dawn until the last twinkling of dusk, appearing in the olive-tinged sky like a fiery puddle of blood. Athas is a land of unending earthquakes, scouring sand squalls, and swift, violent rainstorms that deliver lightning and death from the sky. Water is more precious than gold in this resource-depleted world, and metals of all sort are in short supply. Except for heat and sun, blood and dust, few things can be found in abundance.

The world's savage and primal landscape is the result of long centuries of ecological and magical abuse. The world is dying: it breathes its last gasps as water turns to silt, grasslands become sandy wastes, and jungles decay into stony barrens. Still, life finds ways to endure even in these hellish conditions.

Much of Athas is a desert: sun-scorched and wind-scoured, parched and endless. As the sun climbs relentlessly to its zenith, so does the temperature: 100°F (38°C) by mid-morning, 110°F (43°C) at noon, 130°F (54°C) — perhaps even 150ºF (66°C) — before the sizzling day gives way to night. The wind doesn’t help matters either. As hot as a forge’s breath, it blows up sandstorms that last for as long as a month or more. Even gentle breezes feel like open flames, carrying throat-searing and nose-clogging dust.

In most regions, the greatest danger is the lack of water. Much of Athas sees rain but once a year, while a few locations experience storms no more than once a decade. Even with the advent of the deadly Tyr-storms, actual rainfall has increased only slightly across the land. Nights are as brutal as days. Low humidity allows the day’s heat to escape into the clear sky, plunging the temperature to 40°F (4°C) or less. In higher elevations, the temperature can plummet to zero (-18°C). The light of Ral and Guthay, the twin moons, provide no warmth as they shine over the darkened land.

Still, the deserts and sandy wastes eventually give way to other types of terrain in some locations. A few lush forests, for example, cling to the earth with a desperate desire to survive. Jagged mountains rise into the sweltering sky, dividing one barren landscape from another. To the east, the ever-present and seemingly endless Sea of Silt fills the horizon. To the south, vast plains of blackest obsidian form a desert of chipped stone. To the north and west, great cliffs overlook grasslands that stretch off as far as the eye can see.

On the shores of the vast, dust-filled basin known as the Sea of Silt lies the most densely populated region on Athas, known as the Tablelands. The Tablelands consists of a band of habitable land 250 miles (402 kilometers) long and ranges as much as 400 miles (644 kilometers) wide to as little as 50 miles (80 kilometers). It consist of many types of terrain, including golden dunes, stony barrens, dust sinks, white salt flats, rocky badlands, and plains of yellow-green scrub-brush. Scattered across the flatlands are tiny oases of life where a few acres of fertile land supports a grain field, sometimes even a forest.[7][8]

In the center lies the Tyr Region, where the majority of the population live in the city-states of Tyr, Urik, Raam, Draj, Nibenay, Gulg, and Balic. The remainder live in remote villages built around oases and wells, or wander about in nomadic tribes searching for what they need to survive. The Tyr Region is bordered by the Sea of Silt on the east, the Hinterlands to the west, and the Endless Sand Dunes to the south.[9]

Inhabitants[]

Although Athas is home to a surprising variety of intelligent races, not all of them have made a lasting or prominent impact on the civilized lands of the Tyr Region and its surrounding environs. The most prominent races may superficially resemble similar people from other worlds, but they have been molded by their environment and their lives on Athas. Other races are unique to this world, and are the result of the world's long history of conflict. The most prominent and most populous races on Athas include aarakocra, dwarves, elves, half-elves, half-giants, halflings, humans, muls (half-dwarves), pterrans, and thri-kreen.[10]

Satellites[]

Athas has two moons, named Ral and Guthay.[3][4]

Ral[]

Ral, also known as Urgati or the Red Moon, is the first moon of Athas.[11][12]

Guthay[]

Guthay, also known as Hangati, is the second moon of Athas.[13] According to elven myth, Guthay is the original homeworld of the silk wyrms (giant armoured flying serpents).[14]

Appendix[]

Notes[]

  1. Because Athas undergoes 'general precession', as shown by the movement of the stars, this article assumes that the planet orbits around its primary sun.

External Links[]

References[]

  1. 1.0 1.1 Curtis M. Scott, CGR1 The Complete Spacefarer's Handbook, 1992, (TSR Inc.), Other Worlds section, chapter 1: Groundlings in Space, pages 13-14
  2. 2.0 2.1 Nicky Rea, Defilers and Preservers: The Wizards of Athas, 1996, (TSR Inc.), You Can't Get There from Here sidebar, page 10
  3. 3.0 3.1 Troy Denning, Timothy B. Brown, Dark Sun Campaign Setting: Rules Book, 1991, (TSR Inc.), The Athasian Calendar section, chapter 14: Time and Movement, page 85
  4. 4.0 4.1 Bill Slavicsek, Dark Sun Campaign Setting (Expanded and Revised): The Age of Heroes, 1995, (TSR Inc.), Athasian Time section, chapter 8: DM Material, page 93
  5. Troy Denning, Timothy B. Brown, Dark Sun Campaign Setting Box set, 1991, (TSR Inc.)
  6. Bill Slavicsek, Dark Sun Campaign Setting (Expanded and Revised) Box set, 1995, (TSR Inc.)
  7. Troy Denning, Timothy B. Brown, Dark Sun Campaign Setting: The Wanderer's Journal, 1991, (TSR Inc.), chapter 1 The World of Athas, pages 2-7
  8. Bill Slavicsek, Dark Sun Campaign Setting (Expanded and Revised): The Wanderer's Chronicle, 1995, (TSR Inc.), A History of Athas section, chapter 1 The Nature of the World, pages 7-14
  9. Bill Slavicsek, Dark Sun Campaign Setting (Expanded and Revised): The Wanderer's Chronicle, 1995, (TSR Inc.), chapter 2 The Tyr Region, page 29
  10. Bill Slavicsek, Dark Sun Campaign Setting (Expanded and Revised): The Wanderer's Chronicle, 1995, (TSR Inc.), The Races of Athas section, chapter 1 The Nature of the World, pages 22-28
  11. Kirk Botula, Curtis Scott, The Ivory Triangle: The City-State of Gulg, 1993, (TSR Inc.), The Red Moon Hunt section, The People of Gulg chapter, page 16
  12. Allen Varney, Aaron Allston, DSQ3 Asticlian Gambit: Boneyard Lights, 1992, (TSR Inc.), page 2
  13. Allen Varney, Aaron Allston, DSQ3 Asticlian Gambit: Boneyard Lights, 1992, (TSR Inc.). page 10
  14. Timothy B. Brown, Dragon Kings, 1992, (TSR Inc.), Uncle Tontor: A Wyrm's Tale section, Legends of Athas chapter, pages 5-6